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Category Archives: PAX East 14
PAX East 2014: Inside The Indie Megabooth
The indie scene has been rising every year at the Penny Arcade Expo thanks in large part to the Indie Megabooth, a section of the show floor highlighting smaller independent developers and their games. It gets larger and larger every … Continue reading
PAX East 2014: Crashing Cars In Ubisoft’s The Crew
I’ll fully admit that I’m a sucker for arcade style racers. Give me blazing speeds, unrealistic jumps, and slamming cars over realistic simulation racing any day. While Burnout’s overly long absense has left a pretty big whole in my heart, I’ve been … Continue reading
PAX East 2014: Unleashing My Inner Monster with Evolve
When I heard that Turtle Rock Studios (the talented guys and gals behind the excellent Left 4 Dead) were bringing their upcoming title, Evolve, to PAX East in Boston this year, I knew that would be my first stop on … Continue reading
PAX East 2014: Hands On With Below and Super T.I.M.E. Force
Capybara Games (Critter Crunch, Superbrothers: Sword & Sworcery EP) has seemingly been plugging away at two of my most anticipated titles for what feels like an eternity. Can’t deny their past successes so while waiting is (really) hard, it’s definitely … Continue reading
PAX East 2014: Breaking (More) Bones With Trials Fusion
Happy Trials Fusion week everyone. With the new title now available across the PC, PlayStation 4, and Xbox One, I figured what better time to tell you all about my time with the hard as nails dirt bike game? The … Continue reading
PAX East 2014: Hands On With Murdered: Soul Suspect
Murdered: Souls Suspect is a game that shouldn’t appeal to me. It lacks fast paced action, doesn’t involve competitive multiplayer, and isn’t even another shooter. Even after all that there’s something really unique about it that pulled me in and I knew I … Continue reading
PAX East 2014: Watch_Dogs Hands Off Demo Impressions
In an effort to be completely transparent with you guys, Watch_Dogs still remains one of my most anticipated upcoming titles. It was the major reason why I made the jump to next generation consoles as well and even though it was … Continue reading