Wow, well, hello friends! Been a while hasn’t it? Things have been quite busy on my end and sadly, that means my old blog here doesn’t get the time and attention it deserves, even if I want to.
So I’m taking the time now to give you all an update on what’s been going on, offering a few of my thoughts on some games I’ve been playing, and let you know what’s going on with my annual Gamer Crash Awards, since…you know…they’ve been curiously absent.
So, let’s jump in with a few very quick impressions on some games I’ve recently been playing. I’d like to do a few longer write ups on a few of them, but we’ll see if time will let me.
Enjoy and Happy Holidays everyone!
Star Wars Jedi: Fallen Order
Even though this is a Respawn game, I wasn’t immediately hooked by it leading up to its launch. The thing that finally got me to jump in was all the praise and positivity that both critics and fans seemed to have for it. Ultimately, I’m very glad I decided to jump in because I really enjoyed the experience, even if it had more than a few issues.
Going in, I knew this was aiming to be a souls style experience, where combat was intended to be slower and more methodical. This was not a game to be played like The Force Unleashed. You’d be curb stomped if you attempted to button mash.
However, when I first jumped in, I was really surprised at how closely it mirrored those Dark Souls style games. You had specific “meditation points” that essentially acted like Bonfires where you could save, refill your health, and spend skill points to become stronger. The drawback of course is that if you chose to refill your health, the enemies you defeated would respawn.
I’m thrilled that we now have a well made single player only Star Wars game. The story was good, though I would have liked them to go a bit further with it. The experience had a lot of bugs and technical issues, though nothing which really hurt my enjoyment. Combat was really fun and satisfying, and I never felt like the game was out to get me. I’m likely going to talk about this one again, but for now, I’d definitely recommend checking it out.
I’ll be honest, the marketing for this game felt a little sparse to me, almost like it was getting overshadowed prior to release. Going in, I thought this was going to be the Darksiders version of Diablo. That’s likely due to the new isometric camera angle, which really gives it that dungeon looter feel.
I was wrong. This isn’t Diablo and I’m honestly thankful of that. I’m shocked and very happy to report that somehow, Airship Syndicate managed to take the classic Darksiders experience and distill it into this new action RPG style experience. This time, you play as both War and newcomer Strife. You can switch between the two whenever you want and each character feels distinct from one another. War is the heavy hitting tank and Darksiders 1 fans should feel right at home as many of his abilities and moves are back. Strife is the newest horseman and his style is the fast moving, quick hitter. He’d likely be the rogue of the classic dungeon party as he prefers dual wielding pistols, dodging, and deception abilities.
I had a great time clearing out the first level which involves plenty of platforming elements and hidden secrets to find which I thought was really cool. Sadly, I’ve been unable to continue my journey as my computer literally died. Thankfully, I’ve managed to get it fixed and just got it back yesterday so I fully intend to dive back into this game over the holiday season.
Destiny 2: Season of Dawn
The latest season for Destiny 2 has arrived and so has my addiction. While we’re only three weeks or so into this season, it already feels much, much stronger than the Season of the Undying. The Vex Offensive activity was kind of simple and didn’t really deviate at all. With Season of Dawn, the Sundial is basically a smaller version of the Menagerie, a fan favorite mode from the Season of Opulence. I’m really enjoying upgrading the obelisks, customizing my rewards from the Sundial, and the few campaign missions involving Saint-14 have been really fun and well made.
If there’s one thing that kind of bugs me, it’s the fact that these seasons introduce a lot of elements that are only available for a limited time. I understood this going in, but it’s starting to wear on me a little because I feel like it’s forcing me to play a certain way. I don’t have hours and hours to spend playing per day, so the small windows of time I do have, I feel like I have to grind through certain things in order to take advantage of them being available. I’d love to do other things, play other games every now and again, or work on quests from previous seasons, but then I feel like I’m not taking advantage of the limited time to complete triumphs or missions that will be going away.
I know this is entirely a me problem, but I’m grinding away on getting the limited time title, Savior. I’m getting close.
Holiday sales have been in full effect at many outlets and I managed to pick up a few games I’m excited to try out. Control is at the top of my list and is a game that seemingly came out of no where. I’m a big fan of Remedy but this game never really grabbed me before it launched. Part of me believes it was due to the lack of marketing and buzz, but once it did launch, it was all people could talk about! It was that word of mouth and nominations for end of the year awards that really got me invested.
Where are the awards!?
Ah, yes. So as many of you may know, I used to use most of December each year to present a series of award categories. This year? Yeah, not so much. While I have the desire to put them together as usual, I just haven’t had the time. I’m a little bummed about that, but I still absolutely intend to put something together, likely for next week. Maybe sooner, I don’t actually know. I’m going to aim for something that’s similar to what I did during the “Half Year” awards I put together over the summer, so while I won’t have multiple posts, I still intended to hand out awards for multiple categories.
With that said, I have put together a few end of year awards already, just not here on my site. Check out my end of year posts for the 15 biggest gaming controversies, biggest surprises, and the always fun, biggest disappointments of 2019.
Fear not! I still have the usual January release schedule and my annual look at games coming in 2020. Stay tuned!
That’s going to wrap things up for now. Thanks for hanging with me and sorry for the lack of consistent updates. I hope you all have a happy, fun, and safe holiday season and New Year. I’ll see you again soon for my 2019 Awards and a brief look at what’s coming in 2020.