After watching numerous trailers for Prey each and every week for the Saturday Video Round Up, I felt like I knew what I was getting into with the game. In my heart of hearts, I was hoping my guesses were correct and Prey would be a BioShock-like experience, as I find myself craving that style of gameplay again.
After playing the first hour demo, I now have many answers to some of my previous questions.
Without talking about the story or providing any sort of context due to spoilers, I will say that your character, Morgan Yu, is involved in some sort of nefarious project, keeping him in the dark of what’s really going on. You also bear witness to an event which seemingly kicks off the chain of events for the rest of the game.
Once the game really starts, I couldn’t help but see and feel similarities to a series like BioShock. Here are some of the more obvious connections I made:
- The adventure really starts after a catastrophic event takes hold of the environment.
- You don’t know what’s going on and need to discover the truth.
- You have a voice in your ear, helping guide you through the world. While BioShock had Atlas, Prey has someone named January.
- While guns are the primary way of dealing damage, you can find items called Neuromods which let you learn new abilities and powers.
- I ate food out of a trash can.
While there are no splicers here, various alien creatures inhabit the space station. The majority of the demo has you going up against these little spider like creatures called mimics. While they’re the weakest creatures in the game, the scary thing about them is that they’re able to take the form of anything. Yes, that means tables, chairs, coffee mugs, anything really. If they sense danger, they’ll run away from you and try to blend in before attacking again.
It’s because of this that you never really feel safe while exploring the level as you could get jumped at any moment. The game revels in this fact as well, sending mimics out when you least expect it along with appropriate jump scare music.
Combat felt fine, though I am intrigued by a weapon known as the Gloo Gun. If you’ve played Shadow Complex, it may sound familiar to you as it basically fires globs of…glue or something, which harden and can be used as platforms. Already, players have used it to access out of reach areas in the demo, and I’m intrigued to see what other things they can pull off in the full game.
Prey definitely surprised me and as I’ve mentioned, the game seems to carry that BioShock vibe with it, which really intrigues me. I had fun exploring, getting jumped by weird shadow creatures, and generally learning more about the situation Morgan Yu finds himself in. Here’s hoping that level of polish and quality remains through the entire experience.