The Shifting Battlefields of For Honor

When For Honor was first announced at E3 a few years ago, I was immediately on board. Seeing three mighty factions like knights, vikings, and samurai battle it out against one another was a welcomed sight, even if something like this isn’t very historically accurate.

for-honor-knight-strike

Through numerous betas and trailers, we’ve gotten to know quite a bit more about the game. Players are not locked in to a certain faction while playing, there’s an epic single player campaign that’s supposed to be really well made, and the combat itself is a lot of fun, if not a little tricky to truly master.

As we’re now well under a month until release, more information has started arriving about the game and I have to say, I’m really excited about the recently revealed Faction War which puts a Risk style spin on the game.

In a nutshell, this is a persistent and dynamic meta element to the game. At the start, players pledge allegiance to one of the three factions: Vikings, Samurai, or Knights. Keep in mind that your selection doesn’t lock access to the other factions or classes, this is strictly for this meta experience. Essentially, playing any matches and activities in the game awards “war assets” based on your performance to help you either defend or attack zones on the map. Territories are updated every six hours over a set amount of rounds (2 weeks) across seasons (10 weeks).

After each territory update, the faction with the most assets controls that zone. The world map updates with what changed by moving the different fronts and ultimately affecting which maps are in play. What’s cool about that is the 12 different maps each have 4-6 variations to them with different weather, vegetation, and day/night cycles to name a few. Not only that, players are awarded in-game loot for participating after each small update, and then again at the season’s end.

Again, it’s all part of a global and platform-agnostic meta game, but I find it extremely engaging and smart, especially for user retention. Just playing the game contributes to the cause, and you actions can be seen on the map. It’s similar in a way to what Mortal Kombat X did with their own Faction mode.

With the closed beta finally kicking off today, I can’t wait to get another deep dive into the experience. I’m hoping to have some updated impressions for you all sometime next week. Stay tuned for more!

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2 Responses to The Shifting Battlefields of For Honor

  1. The more I hear about this game, the more intrigued I become. I’d be very interested to see these Risk-type elements in action!

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