It’s a well known fact among my group of friends (and maybe here as well) that I’m all in on The Division. The initial CG and gameplay trailers captuired my imagination and I’ve been carefully following the game’s long development period since. After the technical Alpha last December and now the Beta taking place later this week, I’m all in come March 8.
For as excited as I am about this new IP, I do have some concerns about the game and how certain aspects of it will turn out when it launches officially. These things aren’t deal breakers by any stretch of the imagination, but I’m curious to see if and how Ubisoft deals with them prior to release.
Here is my list, but do you have a list as well or are you ready to go on day one? Let me know your thoughts below in the comments, I’d love to hear from you.
More after the jump…
Arguably, one of the biggest aspects for endgame content in The Division is the Dark Zone, a region that pits players versus players versus tougher AI. From the way it was first described, the Dark Zone came off as being an area where anything goes and no one knows what the others will do. It’s a tense atmosphere where agents can go rogue by attacking other agents or work together with complete strangers in order to nab some quality loot. My fear with this unique environment is that it ends up boiling down into a basic team deathmatch area. To me, that’s not really what the Dark Zone represents, but with so many players presented with the option to attack others, it wouldn’t surprise me to see this become a regular occurrence. My hope is that players use it for the tense and intriguing zone it is meant to be, but I guess we’ll find out in a couple of months.
While I’m not really allowed to talk about my time with the alpha build, something that stood out to me was how similar the NPC enemies looked. Now, I know there are multiple factions in the game, many of which I never came across in my short playtime, but the basic rioter type of enemies all looked vary similar with their sunglasses, hats and bandanas. I’m hoping that this was just an earlier build of the game and the release build has that NPC variety that I’m looking for. Again, this isn’t a deal breaker by any means, not even close, just something that would help the immersion factor. No reason to pull a Streets of Rage or Final Fight with the enemy designs in a game like this.
The final area of concern for me is with The Division’s end game content. Namely, fans don’t know what Ubisoft is planning as they’ve remained coy on the subject. We know the Dark Zone is there obviously, but it’s going to need other activities in order to retain it’s player base for longer than a month or two. Destiny almost gets this right in the fact that it features high level raids and strikes players can participate in to have a chance to score sweet loot. The thing that bugs me about Destiny is that there’s only like 7 or so strike missions to do and typically players need to grind them over and over for just a chance at scoring meaningful rewards. So while I hope The Division has missions or raids for high level players, I hope they have enough variety so I don’t feel like I’m playing the same thing over and over. As they say, variety is the spice of life.
So those are my concerns, but what are yours? Is there something I missed or are you reasonable confident that the game will turn out just fine? Lets hear your thoughts down below!