My Concerns Over The Division

It’s a well known fact among my group of friends (and maybe here as well) that I’m all in on The Division. The initial CG and gameplay trailers captuired my imagination and I’ve been carefully following the game’s long development period since. After the technical Alpha last December and now the Beta taking place later this week, I’m all in come March 8.

The Division contagion

For as excited as I am about this new IP, I do have some concerns about the game and how certain aspects of it will turn out when it launches officially. These things aren’t deal breakers by any stretch of the imagination, but I’m curious to see if and how Ubisoft deals with them prior to release.

Here is my list, but do you have a list as well or are you ready to go on day one? Let me know your thoughts below in the comments, I’d love to hear from you.

More after the jump…

Arguably, one of the biggest aspects for endgame content in The Division is the Dark Zone, a region that pits players versus players versus tougher AI. From the way it was first described, the Dark Zone came off as being an area where anything goes and no one knows what the others will do. It’s a tense atmosphere where agents can go rogue by attacking other agents or work together with complete strangers in order to nab some quality loot. My fear with this unique environment is that it ends up boiling down into a basic team deathmatch area. To me, that’s not really what the Dark Zone represents, but with so many players presented with the option to attack others, it wouldn’t surprise me to see this become a regular occurrence. My hope is that players use it for the tense and intriguing zone it is meant to be, but I guess we’ll find out in a couple of months.

While I’m not really allowed to talk about my time with the alpha build, something that stood out to me was how similar the NPC enemies looked. Now, I know there are multiple factions in the game, many of which I never came across in my short playtime, but the basic rioter type of enemies all looked vary similar with their sunglasses, hats and bandanas. I’m hoping that this was just an earlier build of the game and the release build has that NPC variety that I’m looking for. Again, this isn’t a deal breaker by any means, not even close, just something that would help the immersion factor. No reason to pull a Streets of Rage or Final Fight with the enemy designs in a game like this.

The Division street combat

The final area of concern for me is with The Division’s end game content. Namely, fans don’t know what Ubisoft is planning as they’ve remained coy on the subject. We know the Dark Zone is there obviously, but it’s going to need other activities in order to retain it’s player base for longer than a month or two. Destiny almost gets this right in the fact that it features high level raids and strikes players can participate in to have a chance to score sweet loot. The thing that bugs me about Destiny is that there’s only like 7 or so strike missions to do and typically players need to grind them over and over for just a chance at scoring meaningful rewards. So while I hope The Division has missions or raids for high level players, I hope they have enough variety so I don’t feel like I’m playing the same thing over and over. As they say, variety is the spice of life.

So those are my concerns, but what are yours? Is there something I missed or are you reasonable confident that the game will turn out just fine? Lets hear your thoughts down below!

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6 Responses to My Concerns Over The Division

  1. I’m also curious about the Dark Zone and a little intimidated at the sound of it. But I don’t play a lot of online multiplayer, and I definitely don’t like PvP much. Partly that’s just inexperience.

    However, I am excited to play this game with someone I know, so it’s just a matter of figuring out how intense the Dark Zone will be, how easy it is to avoid, and whether the rest of the game is super competitive or can be played with more of a co-op feel. I guess I’m not sure what to expect, but it looks very cool.

    • Exactly, the zone is certainly intimidating. I am planning a Dark Zone run during the beta considering it’s not the permanent game yet.

      One thing to note, from the Alpha, the Dark Zone was broken up into various level brackets so at least the game tries to help you by preventing you from wandering into an area that will get you killed.

  2. Hatm0nster says:

    I’ve largely been ignoring Tom Clancy’s: The Division because I saw the words “Tom Clancy’s” and immediately thought “generic military FPS”. However, since reading about the game and looking at some previews, I have to say that I’m intrigued. However, many have been pointing out parallels with Destiny, and that worries me. Destiny had promising Alpha and Beta previews too, and let’s not forget the FPS/MMO elements present the two games share. …Hopefully the Division will succeed where Destiny failed, I’d like to see it succeed. That said, I think I’m going to be far more cautious with this one than I was with Destiny.

    • That’s totally a fair assessment, I don’t blame you. I managed to put in about 20 minutes this morning before work and I really enjoyed the experience, but It’s way too early for me to provide thoughts.

      Destiny, while fun, didn’t have that same impact for me when I played the beta, but we’ll see I guess.

      I do like how there’s one initial load screen at the start and then the entire city is open without any loading unlike Destiny which forces loads whenever you navigate somewhere.

      • Hatm0nster says:

        Just one load. Now that’s actually pretty cool! Like I said, I’ll be watching this one closely. I really want to see it meet or exceed expectations rather than falter.

  3. Pingback: Tom Clancy’s The Division Beta Thoughts and Opinions | Gamer Crash

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