The Gameplay Melting Pot of Call of Duty Black Ops III

Much like the diversity of the United States of America, Call of Duty Black Ops III also has a sort of melting pot of game mechanics going on. After spending some time with the Call of Duty Black Ops III beta, it seems that Treyarch has incorporated a number of ideas from other popular shooters out there. Not that there’s a problem with that as gameplay mechanics that are deemed ‘good ideas’ by the public are commonly repurposed in games.

Advanced Warfare brought fans the Exo Suit last year, a device that let players dash around all over the place. Black Ops III ditches that mechanic in favor of thrusters, something which Titanfall players will be keenly familiar with. In addition to sliding, players are able to double jump and even wall run now. It’s all pretty seamless, simply run at a wall, jump and your character will automatically start running, giving the player the ability to shoot their gun as needed. All we’re missing are some giant metal robots falling form the sky.

Call of Duty Black Ops 3 Multi

The other inspiration comes from Activisions’s other futuristic juggernaut, Destiny. In fact, both shooters seem to now have a lot in common. It makes sense considering how closely Activision is working with Bungie. Each specialist class has a couple of abilities the player can pick from. These abilities are on a cooldown at the beginning of the match but thanks to earning points or getting kills, the ability will recharge faster. Once activated (by using the same imputs as Destiny), the player can use this ability to turn the tide in their favor.

Let’s take the specialist, Ruin, for example. One of his abilities gives him an item called gravity spikes. Just like any Titan players out there, these gravity spikes basically let the player leap and smash the ground sending out a shockwave around the character. Spectre has dual energy blades that can one hit kill any enemy, making it entirely possible that Bladedancer hunters and Spectre would have a lot to talk about. Seraph uses a revolver known as Annihilator that fires high-penetrating rounds that insta-kill enemies which, frankly, would make Gunslinger hunters proud.

Don’t get me wrong here, I’m not pointing out these similarities to accuse Treyarch of wholesale plagiarism or anything. Not at all. I just found the similarities funny and a bit interesting, that’s all.  They certainly add a new dimension to Call of Duty multiplayer, and who knows, perhaps their addition will bring in new players who enjoy those other games. The gameplay is still firmly Call of Duty, so even with these changes, if you’re a fan, there’s going to be plenty to love.

For more details on how BLOPS III mixes and matches its traditional Call of Duty elements with new ideas along with some fresh gameplay footage, have a look at the following video I put together.

This entry was posted in Opinion and tagged , , , , . Bookmark the permalink.

10 Responses to The Gameplay Melting Pot of Call of Duty Black Ops III

  1. C. T. Murphy says:

    I wasn’t a big fan of the beta.

    • It didn’t do anything for me to be honest. It felt like Call of Duty which, at this point, you either love or hate.

      No denying it’s a well made shooter, it just didn’t excite me in any way.

      In actuality though, I’m thankful I played it just to get the Call of Duty mentality out of my system before I ultimately convinced myself to plunk down 60 bucks in November.

      • C. T. Murphy says:

        I would prefer something that feels even MORE like Call of Duty. To me, it just felt like basic Call of Duty with a lot of extra bullshit that is trendy right now.

        I’d love to have a regularly maintained/updated F2P Call of Duty multiplayer-only game.

        • That makes a ton of sense, but considering how well the core $60 game sells every year, there’s no way Activision jumps on that.

          Personally though, I’d love to see it.

          • C. T. Murphy says:

            I think they could get away with it if they make it more like “classic” Call of Duty. Then they can still market newer games with fancy improvements. Plus, there are older CoD groups that are still active online who don’t buy new ones. You may be able to get them on board.

  2. Hatm0nster says:

    It seems like they’re trying to do something about CoD having a reputation for being stagnant gameplay-wise. For better or worse, CoD has a reputation in the industry as a game that’s only appealing to those who are already CoD fans. Unfortunately, I don’t think putting on all these bells and whistles over the core gameplay won’t do much to help it. People who like the Desitny-ish elements are probably already playing Destiny, and they won’t be enticed to pick up a game that’s just offering more of the same. Then there’s the existing CoD fans that just want to play CoD; they probably won’t appreciate these changes either. There’s a reason why “you can’t please everyone” is a saying.

    I don’t know how to “fix” CoD, but I’m pretty sure that BlOps isn’t going to do it. It could be that CoD is just becoming more of a niche series. Military shooter are still popular, but not as much as they used to be. It’s still “mainstream” but mush less so now. So perhaps they don’t need to “fix” it so much as they need to start focusing on the core audience that enjoys it for what it is, and budget the games accordingly from now on.

    • Well said! I don’t know if it’s just me or whatnot but I feel like Blops III doesn’t quite have the hype as previous years normally do at this time. Especially when the gameplay demo cropped up at E3. The beta didn’t do anything for me, so maybe that’s saying something. It’s certainly well made like any CoD these days, but I didn’t find it that exciting.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s