Much like the diversity of the United States of America, Call of Duty Black Ops III also has a sort of melting pot of game mechanics going on. After spending some time with the Call of Duty Black Ops III beta, it seems that Treyarch has incorporated a number of ideas from other popular shooters out there. Not that there’s a problem with that as gameplay mechanics that are deemed ‘good ideas’ by the public are commonly repurposed in games.
Advanced Warfare brought fans the Exo Suit last year, a device that let players dash around all over the place. Black Ops III ditches that mechanic in favor of thrusters, something which Titanfall players will be keenly familiar with. In addition to sliding, players are able to double jump and even wall run now. It’s all pretty seamless, simply run at a wall, jump and your character will automatically start running, giving the player the ability to shoot their gun as needed. All we’re missing are some giant metal robots falling form the sky.
The other inspiration comes from Activisions’s other futuristic juggernaut, Destiny. In fact, both shooters seem to now have a lot in common. It makes sense considering how closely Activision is working with Bungie. Each specialist class has a couple of abilities the player can pick from. These abilities are on a cooldown at the beginning of the match but thanks to earning points or getting kills, the ability will recharge faster. Once activated (by using the same imputs as Destiny), the player can use this ability to turn the tide in their favor.
Let’s take the specialist, Ruin, for example. One of his abilities gives him an item called gravity spikes. Just like any Titan players out there, these gravity spikes basically let the player leap and smash the ground sending out a shockwave around the character. Spectre has dual energy blades that can one hit kill any enemy, making it entirely possible that Bladedancer hunters and Spectre would have a lot to talk about. Seraph uses a revolver known as Annihilator that fires high-penetrating rounds that insta-kill enemies which, frankly, would make Gunslinger hunters proud.
Don’t get me wrong here, I’m not pointing out these similarities to accuse Treyarch of wholesale plagiarism or anything. Not at all. I just found the similarities funny and a bit interesting, that’s all. They certainly add a new dimension to Call of Duty multiplayer, and who knows, perhaps their addition will bring in new players who enjoy those other games. The gameplay is still firmly Call of Duty, so even with these changes, if you’re a fan, there’s going to be plenty to love.
For more details on how BLOPS III mixes and matches its traditional Call of Duty elements with new ideas along with some fresh gameplay footage, have a look at the following video I put together.