Platform Harmony: Assassin’s Creed Unity Resolution Locked On Consoles

In an interesting move, Ubisoft announced yesterday that Assassin’s Creed Unity will feature technical parity on both the Xbox One and PlayStation 4. Both versions of the game will be running at 900p resolution at 30 frames per second. Not quite the 60FPS/1080p resolution that everyone cries out for, now is it?

ACU1

 Speaking with the folks over at VideoGamer.com, Unity’s senior producer, Vincent Pontbriand, confirmed these details in an effort to not only avoid needless debates online, but also due to console CPU processing limits and bottlenecking issues with the AI.

“Technically we’re CPU-bound,” Pontbriand said. “The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.”

With people seemingly so obsessed with technical specs of games on “next-gen” systems and whether or not a game runs at “the holy grail” 1080p resolution, it’s interesting to see a company lock both versions down. Resolutions set at 900p are still great and more than likely you won’t even tell the difference. Before a PS4 patch, Black Flag also ran at 900p and on newer systems, I thought it looked great. In the end, I’d rather have wonderful, compelling gameplay over eye popping graphics anyway so I don’t mind having the resolution take a hit in order to avoid processing issues.

With this news, does it change your opinion of the game? If so, why?

Assassin’s Creed Unity hits PC, Xbox One, and PlayStation 4 on November 11.
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2 Responses to Platform Harmony: Assassin’s Creed Unity Resolution Locked On Consoles

  1. C. T. Murphy says:

    “In the end, I’d rather have wonderful, compelling gameplay over eye popping graphics anyway so I don’t mind having the resolution take a hit in order to avoid processing issues.”

    I’d be with you if devs weren’t already on the record as saying they were trying to ‘avoid the debate’. As a longtime PC gamer, I absolutely cannot stand publishers not bothering to optimize their games for the platforms they release them on. If either the Xbox One or Playstation 4 can run this game better, it should.

    Imagine for if a developer said, “We don’t want anyone to feel left out, so we are optimizing for Xbox 360, and then porting from there with no further changes.” Whether the gameplay was just as good or not would be beside the point because our money was still going to fund a lazy release.

    • Definitely understand where you’re coming from but in this case, I think ultimately the problem came down to the CPU performance and how the game suffered if pushed higher.

      If that is indeed the case, the “avoid the debates” comment is a little unfortunate as it takes the focus away from the actual issue of hardware performance.

      If in actuality it comes down to just wanting to avoid the pitchforks of the console exclusive owners, then I agree 100% with you. No excuse to not optimize based around console strengths.

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