In an interesting move, Ubisoft announced yesterday that Assassin’s Creed Unity will feature technical parity on both the Xbox One and PlayStation 4. Both versions of the game will be running at 900p resolution at 30 frames per second. Not quite the 60FPS/1080p resolution that everyone cries out for, now is it?
Speaking with the folks over at VideoGamer.com, Unity’s senior producer, Vincent Pontbriand, confirmed these details in an effort to not only avoid needless debates online, but also due to console CPU processing limits and bottlenecking issues with the AI.
“Technically we’re CPU-bound,” Pontbriand said. “The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.”
With people seemingly so obsessed with technical specs of games on “next-gen” systems and whether or not a game runs at “the holy grail” 1080p resolution, it’s interesting to see a company lock both versions down. Resolutions set at 900p are still great and more than likely you won’t even tell the difference. Before a PS4 patch, Black Flag also ran at 900p and on newer systems, I thought it looked great. In the end, I’d rather have wonderful, compelling gameplay over eye popping graphics anyway so I don’t mind having the resolution take a hit in order to avoid processing issues.
With this news, does it change your opinion of the game? If so, why?