17 Minutes of Awesome: Assassin’s Creed Rogue Gameplay

In case you’ve been living under a larger sized rock this past month, we’re getting not just one Assassin’s Creed game this year, but two. In addition to Assassin’s Creed Unity coming to next gen system and PC in October, Assassin’s Creed Rogue plans to finish off the “Kenway Saga” on Xbox 360 and PS3 this November. Up until now we’ve only been able to read about the game but at Gamescom last week, Ubisoft finally showed off just how Rogue will play with a duo of gameplay videos. Rogue introduces us to Shay Patrick Cormac, former assassin turned Templar, who’s tasked with hunting down and eliminating his former brotherhood.

The first video below details gameplay set on the land where Shay is tasked with hunting down an assassin leader and laying claim to the land occupied by that group. Sure, the gameplay may look a bit familiar to fans of Black Flag but there are a few new twists thrown in as well. You’ll notice that assassin’s behave differently than traditional enemies in the fact that they’ll hide and lay in wait to try and attack from the shadows. To help counter this, Shay has a sort of “Templar vision” which looks like it was inspired by the multiplayer UI. You’ll see a tracking radius which helps point you in the direction of your target and when an assassin is nearby, you’ll hear whispers as an audio clue. Assassin’s also make use of the environment which you’ll see during the chase sequence as well.

The second video is all about naval combat since Rogue continues the traditions established previously by Assassin’s Creed III and Black Flag by incorporating a lot of naval combat and exploration. The difference here is that the environment takes place more in the north so the water is too cold to swim. While you can jump into the water, the sides of your screen will begin to freeze and Shay will start taking chip damage. So don’t do it. Icebergs and ice flows are new environmental hazards for the player to interact with and you’ll also get a good look at The Morrigan’s new arsenal including the puckle gun, carronades, and burning oil.

One aspect that worries me however is the fact that everything looks a bit…samey. What I mean by that is, you can see a heavy Black Flag influence over Rogue. I hate to be so critical at this point, but I really hope that it’s not a re-skinned Black Flag with a few new mechanics mixed in such as new ship weapons, a few new tools, and obviously the location and characters. The videos look cool, but the gameplay looks familiar. Again, we’re a few months from release and we really haven’t seen very much at this point so there’s still a ton we don’t know. Granted, if you were a big fan of Black Flag, I think you’ll find a lot to love here. The world appears to be set up in a similar way with a ton of islands and landmasses you can explore and navigate to with your ship.

While I’m all in on Unity this year, the ideas that Rogue is bringing to the table also really intrigue me. For a more comprehensive breakdown on the game, have a look at my past article here detailing Rogue. Without further adieu, here are both gameplay videos.

River Valley Land Gameplay

Arctic Naval Gameplay

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