TitanFall Will Support Snipers…Kind Of

If you’re a fan of long distance killing in video games, then you’ll be happy to know that you won’t have to participate in the free running, face paced killing going on around you in Respawn Entertainment’s shooter, TitanFall. Snipers and their guns of choice will be available to those of you who want to use them in the much anticipated shooter.

There is a catch however.

Sniping, as you may know it these days in games like Call of Duty or Battlefield, won’t directly translate to TitanFall due to how the core game plays. Scriptacus over on the official forums had a few nuggets of wisdom about how sniping will play:

Sniping is in the game, but due to how the game plays it’s a pretty different animal than you’ll find in your run of the mill modern military shooter. Quick scoping and no scoping are ineffective.

For those of you who are curious, quick scoping is a tactic (some would argue a dirty one) some players use by firing as soon as the reticle appears in the scope instead of taking the time to line up a shot. With how much damage sniper rifles do, this usually results in a quick kill. No Scoping is another controversial tactic in shooters these days where the player doesn’t even bother to aim, instead using the power if the gun, a quick shot typically kills the other player.

With all that said, Scriptacus didn’t divulge any additional information so as it stands now, we don’t quite know just how sniping will perform in TitanFall. With the game quickly coming up on it’s release date, I’d imagine we don’t have wait much longer. TitanFall hits PC, Xbox One, and Xbox 360 on March 11.

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