12 Minutes of Awesome: Metal Gear Solid V: Ground Zeroes Walkthrough

After being teased, poked, prodded, and being fed “Moby Dick Studios” for a good half a year, Konami and Kojima Productions are finally giving us more and more looks at their upcoming next entry in the Metal Gear Solid series.

The first part, known as Ground Zeroes will be hitting consoles some time in the Spring of 2014 and we’re now getting our first great look at how it’ll play with this lengthy 12 minute gameplay demo. We’re given a decent sized look at a “Side Ops” mission located during the day in one of the main campaign locations.

What I really like about this demo outside of the extremely nice visuals (make sure you bump up the visual quality), is how open things are for you. As the video opens, we see Snake hiding in the back of a truck. From here, you can jump out at any time or stay in and view the base layout. There’s a lot of these small type choices that ultimately will change the way each person plays and allows them to tailor it to what they enjoy. For those of you upset with the voice change of the main character, you’ll be able to hear Kiefer Sutherland say a few lines as Snake. I don’t have a strong connection to the past games like some people do so I don’t find the change distracting, but I’m curious to hear what longtime fans have to say about the move. After successfully stealthing their way through the base, the player is detected by the end and things get more than a little intense. This definitely appears to be a game where getting detected isn’t the best way to go about things.

So lets join up with Sean Eyestone, co-producer at Kojima Productions as he narrates the gameplay in this 12 minute demo. Enjoy!

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3 Responses to 12 Minutes of Awesome: Metal Gear Solid V: Ground Zeroes Walkthrough

  1. That looks pretty fun and very beautiful. And wow, that got intense after he was spotted.

    • Yeah, I just like how truly open it is. Looks like you can tackle this side mission from a number of different ways.

      Probably not a great representation of things but the AI looks a bit…dumb, perhaps? Plenty of time to tweak it though.

      • Yeah, I agree about the AI. That’s true of far too many games so I barely paid attention to it! Still looks very fun and like you said, love the idea of tackling missions in different ways to see what suits.

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