If you’ve been stopping by here a little while, it’s probably readily apparent that I’m a massive fan of the Assassin’s Creed franchise for the way it seamlessly blends creative fiction in with historical fact. It may also be obvious that Assassin’s Creed III was something of a let down for me.
At that point, I got pretty down on the franchise, going as far as to not pay much attention to Black Flag. As the months have gone by and I’ve gotten a better look at the upcoming Pirate simulator, I’m both intrigued and hopeful that this game will put the franchise back on track. If the below video is any indication, it very well seems to be heading that way.
In the following video, Ashraf Ismail, game director on Black Flag, gives us all a nice little taste of the open Caribbean world and the many things you can do within it. Right off the bat, the game looks different from anything they’ve done before. The world is massive and not locked into a crowded city location like the other games. There’s a sense of freedom and exploration almost similar to what The Legend of Zelda: The Wind Waker brought to the table with its giant ocean and islands.
There appear to be many dynamic events as well as seen near the beginning where a naval battle between Spanish and British ships have broken out. You can join in on the fight or simply ignore it. Storms seem to be randomly generated, and the world is filled with ambient life including predators.
One of my favorite new features is the fact that Sync Points now act as fast travel waypoints something that ACIII needed badly. I’m glad to see that they felt the same way. Being able to now board ships and either steal/plunder their cargo or commandeer the ship looks great along with the improved naval combat.
I’m very intrigued with what Black Flag is bringing to the table and it’s definitely beginning to restore my faith in the franchise. Hopefully the game itself can live up to these promises once it’s released later this year. So kick your feet up and enjoy.