Injustice: Gods Among Us Demo Impressions – Super Human Feats


Netherrealm Studios is back and this time instead of giving us blood and gore, they’ve swapped that out in favor of super humans and tights.  Now, maybe people can settle those Batman vs Superman debates as Injustice: Gods Among Us gives players access to 24 of their favorite DC superheroes/villains in a fight to the death see who’s better.  Being a big fan of their Mortal Kombat remake back in 2011, I’ve been following Injustice over these years and finally, they’ve gone ahead and released a demo to help heighten the hype.  Here’s what I think of their new fighter.

Impressions after the jump…

The demo boots up with basically everything locked which is expected.  The only thing open for players to dive into is the “Battles” mode which seems to be closest to Mortal Kombat’s Ladder mode where you start at the bottom and fight your way to the last guy in a list of characters.  So for the demo purposes, you’re given access to only 3 characters, Batman, Wonder Woman, and Lex Luthor.  All seem to play differently which is really good to see, though I was surprised not have Superman or Flash to play around with.  The controls feel spot on and responsive, pretty much just as you remember from MK.  Blocking is now handled by holding back on the d-pad/analog stick instead of a default blocking button, but fighting game veterans won’t be phased by this change.

If you’ve played their 2011 Mortal Kombat, then a much of what Injustice has going for it will be instantly familiar including super moves and enhanced moves all which are handled by the little dial in the bottom corner of your screen.  It acts in the same way also, filling slowly as attacks are performed on your opponent.  Matches are not segmented into rounds anymore and take on a sort of Killer Instinct feel as your character has two life bars, both of which need to be drained.  Since this is a DC focused game, X-Ray moves and fatalities are out, so don’t expect to rip Batman’s head off or anything.  The game is still plenty violent, but don’t go in expecting Mortal Kombat skinned with DC characters.  So with that said, what’s new?


The biggest change of pace is how interactive the levels have become.  Not only are things happening in the background, but your character can now interact with the level in various ways.  Not only can you pick up and throw things like dumpsters into your opponent, but you can also knock them completely off the stage into a new area.  All these things have a certain “box” you need to be in before you can interact with them.  This is something the demo doesn’t go over at all unfortunately, so you’ll either need to discover how to do them for yourself or take a look online.  It’s great fun being able to throw your opponent into a helicopter or off the bat signal and thankfully, it’s not something that’s over done to the point of it becoming more of a gimmick.

Even though the demo was a bit on the light side in terms of content, it managed to give a good enough feel of what the core fighting game will be like.  If you’re a fan of fighting games, Injustice is right in your wheelhouse.  Scrolling around the menus also gives off the strong impression that it’ll be very much content heavy just as 2011’s Mortal Kombat was, which is great news as fighting games can typically be light on content.  Injustice: Gods Among Us hits stores in just a couple of weeks.

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4 Responses to Injustice: Gods Among Us Demo Impressions – Super Human Feats

  1. Chuck says:

    Have been waiting for this game forever, only a few more weeks. I enjoyed the demo, but once again however, I was disappointed with the combo system. Just like MK it doesn’t feel like you can string together huge combos.

    • Yeah, good point, I noticed that as well. I didn’t really poke around too much, but the best I managed to do was a 3 hit combo. I know, nothing remotely impressive, but like you said, it pretty much mirror’s Mortal Kombat’s system.

      For combo enthusiasts, I’m sure there’s something, but there’s no way it’ll be on the level of Killer Instinct or other arcade fighters.

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