The studio closure/layoff curse of 2013 rages forward it would seem, this time hitting a group of developers for a second time in less than a year. If you remember last year, Big Huge Games was a terrible casualty from Curt Schilling’s 38 Studios meltdown. Coming to their rescue this past August, Epic Games hired as many former BHG employees as they could and formed “Epic Baltimore” which then became Impossible Studios. It was a wonderful story and the team at Impossible began work on the dungeon crawler, Infinity Blade: Dungeons.
Unfortunately, the good times are now at an end as this past Friday, Epic Games announced that they have closed Impossible and placed Infinity Blade: Dungeons on hold for the time being while they figure out what to do with it.
Tim Sweeney put up a post on Epic’s website explaining the situation though not much detail was given on why. I’m going to assume it was financially motivated.
While this is a huge downer, especially since the team has already gone through a studio closure in the past year, the bright side is that they’re getting 3 months severance pay and the logo and name from Epic to use again if they want with a new studio. Much more than they got after 38 Studios went down in a burning heap. So who knows, perhaps we’ll be seeing Impossible Studios again down the road. As always, I wish those affected all the best.