Last week, Ubisoft revealed a brand new mode coming to Ghost Recon: Future Soldier to go along with the Campaign and Multiplayer modes. Guerrilla Mode makes the third tier to the game and it introduces and alternative co-op mode if you’re looking for something outside of the campaign. Yes, it’s a wave based co-op mode but thankfully, it offers a bit more than the standard defense you see in many games now a days.
Here’s the basics of how it works. When the match begins, you and the team move from various HQ locations repelling 50 waves of enemies. Variations may happen every now and then that task you with completing an addition challenge like not being detected. Standard stuff so far. Where the variation kicks in is with the Wave Streak System that gives players access to more weapons and gear the longer they can go without dying. The longer you stay alive the better the gear you can get such as missile strikes, thermobaric charges, etc. When the big guns and vehicles start rolling in, you’ll be thankful to have these bonuses.
In addition, it’s not just about survival here. Of course, you need to stay alive, but as an added objective, you’ll need to keep the enemy out of marked “HQ Zones”. When you have a breach, a timer begins to tick down and if you can’t take them out before it hits zero, you lose. Just something else to keep in mind.
The good news is that Guerrilla will scale the difficulty to the amount of human players in the game. Ubisoft is still betting on this mode to be difficult however. They estimate that it’ll take a good group about 30-60 minutes to get through 10 waves. Despite this, if you’re pressed for time, you can quit and come back to that spot later. So for those with a tight schedule, there’s something for you as well.
Honestly, I was expecting another announcement from Ubisoft in regards to an addition mode. I remember seeing a detail in GameStop’s Signature Edition listing for preordering mentioning a new co-op map. At the time, I was a bit confused on what that was referring to. Introducing a multiplayer map on day one that not everyone has is just a bad idea and I doubt they’d give a Campaign mission for free essentially. I’m glad that Ubisoft Red Storm managed to pack in even more content. I’m very much looking forward to this one and I hope it comes together as good as it looks when it hits stores later in May.