After their last game release, Supergiant Games basically entered my trust list. That is, a fictional document in my head that’s basically a list of developers whom I’d pretty much buy from on day one, sight unseen. For me, these guys came out of nowhere to deliver memorable experiences like Bastion and Transistor.
What I find so compelling about the studio is their ability to tap into new ideas for each game. For example, Bastion is an isometric action-RPG set in an interesting hand-painted world. Transistor, on the other hand, takes place in a more sci-fi style world and uses a special pause and plan style of combat known as Turn(). Needless to say, each game plays quite differently from one another and that’s really what I admire and respect about their formula. They don’t tend to rehash ideas, even if they prove to be successful.
When Pyre was first announced, I was excited to see a new Supergiant game, but for some reason, it didn’t resonate with me like the other games had. Perhaps it was because I didn’t quite understand what it was. Unlike the previous games, first details showed an almost 3 on 3 style sports game. I didn’t totally understand it and unfortunately, it slid off my radar.
Perhaps it was positive word of mouth or some new gameplay which attracted me back to the game. I decided to jump in and found a brand new experience once again. As I should have guessed from the start, Supergiant has another winner on their hands.