This past weekend, I was able to jump into The Division 2’s private beta. Now, many of you may already know that I was a big fan of the first game, and was even pulled back into the experience after 6+ months away from it.
Part of the reason why it was easy to come back was due to the tireless work of Massive Entertainment, the studio behind these games. The team continued to plug away at the game, releasing huge updates which not only overhauled and fixed things that players didn’t like but also added swaths of new content and zones, like the West Side Piers.
That level of dedication and care to keep improving the user experience seems to have carried over into the sequel. Based on what we heard at E3 2018, The Division 2 looks to be a big step up over the first game, correcting many of the things that were found lacking at launch. This private beta would be the first time that many players could get a taste of that promise, including a look at some of the end game material like Invaded Missions, PvP conflict, and the completely renovated Dark Zone…or zones in this case.
The beta was absolutely massive, especially when compared to the recent Anthem demo, so let’s get to talking about what worked and what didn’t for The Division 2’s private beta.