It’s been well documented that Ubisoft has had major issues with how certain employees treated others (especially women) as well as HR not doing all they could for those impacted. As a fan of Ubisoft’s games, this is hard to bear. My heart goes out to the many people who have already come forward to share their story. Stay strong. Hopefully, this leads to significant change in the industry.
Over the past week, another story has come to light that impacts many of the recent Assassin’s Creed games from certain (now former) leaders at that company. I was shocked to learn that in many of the recent titles, the company reduced and minimized the roles of certain female characters.
What’s crazy about this is that a bunch of characters mentioned were ones that I always believed should have had a bigger role in their games. Badass women who, at the time playing each game, I really believed would be featured in some way, either later in the game or perhaps a DLC expansion. According to reports, that may have once been planned for the characters below but was nixed in favor of male leads or a different story direction entirely.
Let’s dive into this subject a bit.
I had a feeling Ghost of Tsushima would be my kind of game. Sure, it’s a Sucker Punch game and I’m a sucker (pun intended) for their stuff. For me there’s a lot to love including the delicately crafted open world, chasing hidden shrines, and just getting lost and coming upon something you had no idea was there.
From a gameplay perspective, challenging enemies to a duel as a samurai or approaching situations in a stealthy way is just a ton of fun.
However, the real standout are the visuals, something that has been well documented. Today, I wanted to share what I’ve been doing with the incredibly powerful Photo Mode tool. All of these shots were taken on my base PS4 and fear not, there are no spoilers for the game.
The tool itself is incredibly powerful and there’s just so much you can do. I’ve started to learn more and more techniques as I’ve played (which is likely why I haven’t gotten super far into the game yet) but I’m continually in awe at what the community has done so far. Definitely inspiring and makes me want to continue to learn and see what I can do. My next adventure is creating some interesting short videos with the tool.
For now, here’s what I’ve managed to capture so far. Enjoy!
Finally, the day has come for Xbox Series X fans. Okay, sure, we got that gameplay event back in May which ultimately ended up in like 90% “in-engine” trailers and didn’t actually have gameplay, but this is the event many were waiting for.
The latest Not E3 2020 event from Microsoft is going to be showcasing all sorts of first party content. With how well Sony was received last month with its own PS5 event, the pressure has seemingly shifted back over to Microsoft in order to deliver. They’ve scooped up a ton of studios so now it’s time to get a peek behind the curtain to see what they’ve been working on.
Here are my Totally Not E3 2020 Predictions for Microsoft. Enjoy!
I’ll admit, I keep going back and forth on this title. Last year, I wrote two articles, basically night and day going from being concerned to then not being concerned.
After the first Ubisoft Forward event, when we got another really good look at the game, I’m starting to have these concerns again. This is something I’ve been thinking about quite a bit since we saw the new gameplay this month. How is Watch Dogs Legion going to draw me in and keep me hooked when you can literally be anyone?
Well, in the past few days, we’ve learned quite a bit as to how crazy November 2020 is going to be for video games. In all honesty, this sudden pileup of games reminds me how things used to be. Last generation, it felt like in October and November, companies were releasing AAA titles every week.
While that schedule has thankfully slowed down in recent years, things have begun to once again heat up very quickly likely due to the current global pandemic as well as the arrival of a new generation of consoles.
So, here’s the timeline we’re basically looking at. I hope your wallet is prepared:
The summer of events and announcements rolls on! Without E3 this year, companies have had to get a bit creative and I for one am enjoying having all these reveals spread out over the course of the summer rather than jam packed inside 5-6 days. Today we’re setting down some predictions for Ubisoft’s not E3 event taking place this coming Sunday, July 12.
Similar to EA, I feel like we already know a lot of what Ubisoft is going to show off. However, there’s still enough ambiguity there where I do believe we’re going to get a surprise or two. I mean, we know they’re well known for their “One More Thing” style announcements.
So without further adieu, here are my totally not-E3 2020 predictions for Ubisoft. Enjoy.
I’ve touched on this a little bit in the past but it seems with the most recent 7/7 update during Season of Arrivals, Destiny 2 has finally created a world that feels alive.
In the past we’ve seen little things here and there attempting to make the world feel lived in, from Ikora building a giant Vex portal week after week, to the threat of the Almighty aiming to strike the Tower. While all that was nice to see, it never made me feel that Bungie achieved the ultimate goal of world based storytelling.
All that changed this past Tuesday. Let’s break it down:
I’ve mentioned this before but I think I’m coming around on not having a dedicated E3. Don’t get me wrong, I love the bombastic energy from the 5 days and the rush of announcements is always fun. As I’ve said, it’s like Christmas for gamers.
Still, there’s so much that happens that it’s easy to get overwhelmed with new stuff and potentially miss something. Without E3 this year, it has allowed companies to spread their content throughout the summer. So instead of a five day rush, wee get pockets of excitement at a constant clip. It’s been kind of nice having new events to look forward to rather than have a news drought from the end of June through August.
As you may or may not have known, both Sony and EA had their “E3ish” events recently and naturally, we have to discuss. Here are my thoughts on both.
After a number of false starts and delays, we’re finally getting that big PlayStation 5 reveal tomorrow. Here’s hoping we finally see the console itself to go along with the controller and tech specs we learned about earlier.
One thing that we know will be showcased are new games. While Microsoft attempted to do something earlier with third party games, it wasn’t smooth sailing as many of the trailers were rendered in-engine and not straight gameplay. Still, it was nice to see new content. I’m hoping Sony can really showcase the power of their new system, especially with first party games this time around.
So like I did with Nintendo, I’m presenting you with my totally not E3 2020 predictions for what I’m expecting to see from the PlayStation 5 reveal event. Enjoy!
While most of the talk around Destiny 2 has been around the Fall expansion and the arrival of the Darkness (after seven years no less!), many people may have forgotten that the current season had a more immediate threat.
For those who took a break from Destiny or generally weren’t aware, the Cabal made one last ditch effort to destroy a place called The Tower, basically the player’s home hub. Their plan was to repurpose the warship known as the Almighty, a sun destroying megaship that players essentially fought Ghaul on in the vanilla campaign, and send it crashing down into the social space.
All season, players wondered what the payoff would be for this story line. While the content portion of the season wasn’t really regarded well by players, the Almighty was seemingly lost behind the emerging threat of the Darkness which players could keep track of in the Rasputin bunkers each week. It wouldn’t be until the final two weeks that the Almighty would again begin to join the conversation.
The ship would progressively get larger in the Tower’s sky box each reset, finally becoming the threat that players were told it was at the start of the season. During the final week of the season, word started to come out that Bungie was planning a live event, then confirmed by the studio a day before it was scheduled to happen. Saturday, June 6 at 1pm ET. Reset time.
While most people probably thought would happen is that they’d log in and see some sort of trailer or cinematic showing Rasputin taking out the Cabal ship. I mean, Bungie wasn’t going for a Fortnite style live event right?
It’s still hard to believe we’re not getting an E3 this year. One of my favorite things to do each year is to try and predict what each company was going to bring to the table at their various press conferences. Even though we may not be getting a show this year, I’m not going to abandon my usual practice of guessing what the future holds.
With that in mind, I’m kicking off my annual
E3 2020 prediction posts a little earlier than normal because we still know that announcements are coming, just not when since no one is being held to June anymore.
This week, I’m taking a look at Nintendo, who remains my wild card company considering that we really don’t know their second half plans for 2020. The company, while experiencing record success with the Switch (especially during the pandemic),has largely kept quiet for what its releasing later this year.
Sure, we do know of a few games they’re working on like Breath of the Wild 2 and Metroid Prime 4, but potential release dates have never entered the conversation to this point.
So, let’s try to shed some light on what the company is thinking heading into the summer. Here are my Nintendo predictions for 2020.
It’s fair to say that I’ve been on board with Ghost of Tsushima from day one of its announcement. For me, two things really did it for me.
The first thing was that it is being done by Sucker Punch, a developer I’ve really come to love from the PS3 and beyond days. The other element was that fact that while Ghost is really unlike anything the studio has done before, the foundations of it are built on the actual historical event when the Mongols invaded Tsushima Island. I’m a sucker for games that let me play around inside of actual historical based events.
At this point, it seems my blind devotion has largely paid off as the recent trailers and announcements have all looked fantastic. However, it was last week’s State of Play presentation that simply sealed the deal.
Before we get into today’s topic, I want to give major kudos to Bungie and the work they’ve been doing over the past few weeks to be transparent and open about the current state of the game. Destiny 2 has a lot of issues at the moment and it’s great to know that not only is Bungie aware of it, they’re detailing ways that they plan to fix them.
Having been with the franchise since the Destiny 2 beta days, I’ve seen all of the ups and downs. Believe me, there’s been a lot. However, this current phase feels like the most open and communicative the studio has ever been, which is really nice to see.
All that said, many of the game’s current issues have been significantly highlighted in its current season. The lackluster Season of the Worthy has been an absolute grind for players and not in a good way. Here’s why.
For all intents and purposes, Microsoft has been on fire with how they’ve approached their next generation plans. The company somehow managed to keep the Xbox Series X reveal a surprise during December’s The Game Awards, confirming the name and look of the console. Earlier in 2020, they were the first to show off their console’s specs, letting numerous places like Digital Foundry get their hands on it as well.
I believe that much of this hype was also improved by Sony’s seemingly unwillingness to really talk about the PS5 as of yet. So far, we’ve seen the controller reveal and the original GDC talk, which I think missed the mark for most casual or mass market fans. Sure, the hardcore may have enjoyed parts of it, but ultimately, that was a presentation geared specifically towards developers and industry professionals and not for a rabid fanbase desperate for accessible next gen news.
Regardless, the next major step for Microsoft was games and the company was set to check that box off last week during a new event. The hype continued to grow leading up to the event where gameplay was promised. Naturally, fans were excited to finally see what the next gen would look like. As we now know, things went a little bit sideways, much to the surprise of Microsoft.
So far, 2020 has not been very kind to Naughty Dog and its upcoming AAA title, The Last of Us Part II. It’s stunning really.
Before we dive into the past couple of weeks, it’s worth mentioning that the game itself has had a very long and rough development history. Originally announced back in 2016, the game has suffered multiple delays, go dark for long stretches of time, and even saw longtime Naughty Dog developer Bruce Straley leave the company.
Things have not gotten better as Kotaku then pointed a spotlight at Naughty Dog’s crunch culture at the studio and how The Last of Us 2 is coming at a massive cost to employees welfare. A few weeks later, Sony announced the game was getting delayed indefinitely largely due to the current global pandemic and started automatically refunding digital pre-orders.
Naturally, the fanbase was left dazed and confused by the rapidly evolving events. Unfortunately, things were about to get much, much worse.