Saturday Video Round Up: February 22 – 28

It’s time one again for a brand new Round Up because it’s Saturday! Congrats, you made it to the weekend, friend. Your reward is the best gameplay and trailers from the previous week so make sure to kick your feet up and crank the volume. Here’s a small taste of what’s below.

The biggest news this week arguably came from Mortal Kombat X developer, Netherrealm Studios. Not only did they confirm and show off the new Brutality system for the game, but they also released a brand new story trailer which basically confirmed a massive amount of characters for the game including newcomers Jacqueline Briggs, Takeshi Takeda, and Kung Jin. Oh, and you get a good look at Mileena and quick shots of Erron Black and Rain as well. Anyone else I missed? Happy hunting!

The wait for Batman Arkham Knight just got a whole lot longer (figuratively) as a brand new trailer released this week from the good folks at WB Games and Rocksteady. My, oh, my does Arkham Knight look fantastic. The new trailer has a big Scarecrow spin but you’ll also see a number of villains like Poison Ivy, Two Face, and Penguin. Batman’s certainly going to have his hands full this time around.

I’ve also got new videos for Homeworld Remastered Edition, Battlefield Hardline, Street Fighter V and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

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The Redemption of DriveClub

“What a disaster.”

That’s probably the collective thought crossing the minds of critics, Sony employees, and game enthusiasts everywhere when Driveclub first released on PlayStation 4 last year.

Driveclub header

There was a time during its development where Driveclub was pegged as the definitive racing experience and Sony’s Forza killer, however unfair that was at the time. Needless to say, all of this hype and pressure continued to build which probably made the release day meltdown even more terrible. Connectivity issues, missed promises of a free edition, and server troubles plagued the game at launch and into the first month after release turning many fans off from the experience.

It’s now a few months later and the good news is, all of those all nighters and weekend work the team at Evolution Studios put in have paid off. Driveclub is now playable and working as the team and Sony was hoping last year when it released. While the highly sought after PlayStation Plus version of the game is not available yet, it was confirmed earlier this week that it is still coming at some point.

So how does the game hold up these days? Full thoughts await you below the jump…

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Opinion: Batman Arkham Knight Gets A Mature Rating. Okay, So What?

I try to not write overly cynical or snarky posts here but after reading not one but two “news” pieces on IGN yesterday, this is something I need to get off my chest.

The posts in question relate to Rcoksteady’s upcoming Batman: Arkham Knight, a game that I absolutely cannot wait to get my hands on when it releases in June. News broke recently that Arkham Knight was given an “M” (Mature) rating by the ESRB and for some odd reason IGN felt the need to write not one but two posts about it, both of which were extremely similar to one another.


My first thought was something to the effect of: “Okay, so?”

Now, I understand that this is the first real M rated Batman and that’s fine, I just don’t get why it’s such a huge news story. They made it seem like this is a massive deal and frankly, I don’t see it that way. Based on the comments those posts garnered, many readers feel the same way as I do.

Whether or not you enjoy the Arkham games, I think we can all agree that the games present Batman in a more gritty and mature light. The city itself is dark, dirty and filled to the gills with thugs, so you kind of know what you’re getting into. All three games don’t hesitate to dive into some dark, scary territory (anyone remember that Morgue scene from Arkham Asylum? *shivers*) and I’m not surprised that Arkham Knight pushes the franchise further down that path. Even Arkham City pushed the Teen rating it got so I am curious how much more brutal the series can get.

Listen, I’m glad Rocksteady stuck to their guns and didn’t back down on their vision for Arkham Knight even after confronted with a higher rating than they thought they’d get. I don’t expect a huge change in tone as compared to the previous games even with the maturing rating on this one. Based on the trailers and information we’ve gotten on the game, it’s reasonable enough to assume how high the stakes are for Batman this time around as many (if not all) of the villains unite to take him down. That could factor into the rating in some way as Batman’s enemies pull out all the stops to take him out. Even with that said, I still expect to see bone crunching melee combat, brutal takedowns, female villains in light skimpy clothes, and swearing. Nothing out of the ordinary from what we’ve gotten up to this point.

So it does make you wonder just what Rocksteady has added to push the game further in the ESRB’s eyes. With the Scarecrow back in the mix, one can only wonder…

What about you? Is the “M” rating truly a big deal or is it getting a little blown out of proportion? Let me know what you think.

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Discussion Mondays: Just What Is A Game?

One of the most subjective topics ever covered on Gamer Crash comes from the good folks at United We Game. The challenge this month was to write about what makes a game a game. The challenge proved to be a lot more difficult than I originally anticipated mainly because it’s a topic that has no defined beginning or end…or middle for that matter. It’s a question that means something totally different to each individual and that’s the genius of it I guess.

The answer to this question has changed for me a lot over the years. I grew up with the NES which also means this was a time without the internet. I’ll let that sink in for a moment because I know there are some of you reading this which probably can’t fathom this. For me, thinking about that is mind blowing. So while you and I will have different answers for ‘What Is A Game’, let me try to describe what games mean to me.

With the NES, there seemed to be games releasing at a constant rate. You were as likely to play a good game as you were to play a knock off or a quickly developed piece of trash. Without reviews, media coverage, or online videos to tell us what the deal was with games, it was more or less a judgment call to spend your hard earned (or in my case, my parent’s hard earned) money on a title. It was also a lot easier to swing and miss on a game in terms of quality. Back then, games to me were something I could play and have fun with. This was also a time that my Dad and I played games together quite a bit as they were still new enough that we would typically end up learning how to play together. I have so many good memories during these times from Metroid, to Contra, to a huge list of games. Games to me during this time also represented a bonding experience with my Dad.

As I grew up over the years, the fun excuse turned more into a hobby and then a passion. I don’t want to say I took things really seriously, but sometimes it felt that way. Games were quickly becoming too complex for my Dad to keep up with and while he played significantly less, I got the itch to play more. I consumed as many games as I could get my hands on growing up in the late 90s to mid 2000s with systems like the SNES, N64, and the criminally overlooked GameCube. Thankfully my friends had many of the other systems like the Sega Genesis, Dreamcast, Xbox, PlayStation and PS2 to name a few so I did get to experience life on “the other side” of Nintendo as well. I got a healthy dose of everything the gaming world had to offer and I loved it. I’d say it was this time that really cemented my love of games and what they had to offer.

These days, my time is way more limited than it used to be with “real life” things taking priority, so again the definition has changed. For me, it’s moved back into more of a fun way to pass the time. I still try to play as many games as I can get my hands on, but my time with them is a little more limited than how it used to be. It’s almost like I can enjoy them a bit more, savor them like a fine wine if that makes any sense.

It goes without saying that video games have had a massive impact on my life and helped to shaped who I am in this world. If there’s one defining characteristic of games through my life it’s the “experience” that games offer. For me, games represent the experience more than anything else as they tend to imprint the time and place where you played them, who you were with and what you were doing. I have a ton of wonderful memories tied to specific games. It may sound silly to some of you, but I honestly wouldn’t trade these memories for anything. From the good moments, to the moments where games have helped my through tough times, video games are more than just shapes you can move on a screen. They’re a part of me.

Seriously though, If you want to see more answers to this question, make sure to visit the gentlemen and ladies of United We Game. Not only are they some wonderful people, but there’s a ton of diverse perspectives over there. Make sure to go check them out.

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Saturday Video Round Up: February 15 – 21

Saturday’s back and so to is a brand new Video Round Up bringing you the latest trailers and gameplay from the week that was. There’s a lot of great stuff this week (in my opinion) so lets get right to it shall we? Here’s just a small sample of what’s waiting for you below the jump.

Looking forward to dying over and over again in FROM Software’s Bloodborne? Good, then you’ll definitely want to check out the trailer below which will give you a better understand of why these insane creatures and enemies want to kill you. Come get a little more familiar with Bloodborne’s story.

Ummm, in “wow, I didn’t see that coming” news, Rock Band 3 recieved some songs as downloadable content this week so dust off those plastic guitars! Rumor has it that Harmonix is looking to bring the series to the new-gen consoles and may do some announcing at PAX East next weekend. We shall see.

I’ve also got new videos for Ori and the Blind Forest, The Order: 1886, Dying Light and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

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Screenshot Support Finally Comes To Xbox One (in March)

If you had told me before the launch of the PlayStation 4, that one of my favorite aspects of that system would be grabbing and sharing screenshots over social media, I would have probably tilted my head at you in a way that dogs do when they’re trying to understand what you’re talking to them about.

And yet here we are.

Honestly, when you stop to think about it, it’s a great feature for a couple of reasons. Not only does it allow people to flex their creativity setting up shots or capturing cool moments, but it’s pretty much free advertising for the game in question. It’s a feature that really makes the PS4 stand out and up until now, Microsoft had no way to counter it.

Things are about to change as Microsoft has been diligently working trying to figure out how to add this feature to a controller which was never designed with this in mind. While the PlayStation 4 controller has a button dedicated to it, the Xbox One does not. Add to the fact that some games use every single button on the controller and you have a conundrum. With the upcoming March update for Xbox One, the team is finally introducing the ability to capture and share screenshots.

The process is pretty straightforward as all you need to do is double tap the Xbox button on the middle of the controller and then press ‘Y’. Sure, it’s not quite as handy as it is on the PlayStation 4 but beggars can’t be choosers now can they. As soon as you double press the Xbox button, the console actually takes the screenshot so you can choose to save it or not. Kinect users can also say “Xbox, Take A Screenshot” for the same effect.

Now for the cool part of this. Along with your vidoes, screenshots can be managed through the “Upload” app with the ability to post them to social media sites like Twitter or your Xbox activity feed, attach to messages, add to your showcase, and even make your dashboard background.

So there you go. capturing screenshots, a highly requested feature over on the Xbox Feedback site is finally coming sometime in March. As I always say, better late than never!

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Rebooted Phantom Dust Developer Has Closed It’s Doors

So here’s some odd news out of the Microsoft camp.

Remember that big reveal for a new Phantom Dust game last year during their E3 press conference which seemed to come out of left field and surprise a ton of people? (I’ve been playing games since the NES days and I wasn’t aware of Phantom Dust, but before I get too off track here…) Apparently, the developer doing the reboot, Darkside Games, went out of business and had to shut down the company.


The news came after Microsoft confirmed that the working relationship between the two companies came to an end, detailed here on Kotaku. No word on why this happened, but the end result for Darkside after their version of Phantom Dust was cancelled was that they couldn’t keep the lights on anymore. Definitely sad news for the crew there and I want to wish everyone my condolences and best wishes going forward. I honestly don’t enjoy hearing about companies having to close their doors.

Now, normally this sort of news would be bad for fans and enthusiasts waiting to get their hands on the game in question. The same doesn’t ring true for Phantom Dust as Microsoft did confirm that the game is still in development…somewhere. What we don’t currently know is who has taken the reins and whether or not they’re going to continue using the build started by Darkside. Either way, you have to imagine that months of work and money is easily flushed down the drain now as a result of this. It does make you wonder why such a drastic change was made by Microsoft.

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